Azrith
Summary
Azrith is energetic, curious, and easily drawn toward odd or spooky things. He traveled with the party into Everdale for the King’s Tourney. Source: 2026.05.05.
Current Notes
- Azrith spent the morning at camp climbing trees while the rest of the group prepared to travel. Source: 2026.05.05.
- Marea Voss referred to him as her “horned friend,” confirming Azrith has visible horns. Source: 2026.05.05.
- His background includes travel through the Crownlands among merchant or slaver routes, giving him some familiarity with the region but not necessarily with Everdale itself. Source: 2026.05.05.
- He joined Cassian’s Crushing Crusaders for the Proving Grounds and signed the registration sheet with rough handwriting plus a note to “don’t forget it.” See Compete in the King’s Tourney. Source: 2026.05.05.
- He noticed Jevon’s magical box glinting in the muddy cart tracks after the party left Marea Voss’ apothecary. See Rescue Jevon. Source: 2026.05.05.
- He misremembered Jevon’s name as “Kevin,” which became a table joke. Source: 2026.05.05.
- He caught Gruvelda Duskbelt’s attention by using Thaumaturgy to conjure ghostly moans around her smithing tent, pitching the party as ghost hunters available to solve her problem. His persuasion roll (25) secured the deal. Source: 2026.05.12.
- His supernatural senses and a high investigation roll (23) led the party to the Stone Sanctum in the Everdale hamlet. Source: 2026.05.12.
- He has a Crimson Rite ability—specifically the Rite of Dawn. Activating it deals 1d4 necrotic damage to his own hand but grants resistance to necrotic damage, sheds bright light in a 20-foot radius, and adds bonus radiant damage against undead. His first known use was against the possessed knight at the Stone Sanctum. Source: 2026.05.12.
- He took a critical life drain hit from the possessed knight (natural 20), reducing his max HP to 12 until a long rest. This was fully healed after the long rest in Borehead Tour. Source: 2026.05.12, 2026.05.19.
- He finished the possessed knight with a magical scimitar strike, triggering the ghost’s submission and dissipation. Source: 2026.05.12.
- He spotted Gruvelda Duskbelt hiding under a hood at the Ragged Flagon with a natural 20 perception roll, recognizing her despite the disguise. Source: 2026.05.19.
- He was awake while Cassian had his dream visit from The Masked Figure; Cassian covered for the dream by claiming he had dreamed about a woman. Source: 2026.05.19.
- In the party’s first Proving Grounds bout, Azrith opened by casting Bless on three party members (1d4 bonus to all attack rolls and saving throws, 1-minute concentration), which carried the party through most of the fight. He landed Chill Touch (natural 20, 7 necrotic) and activated his Hematurgy. He was later critted for 21 slashing damage and incapacitated, dropping Bless. He made a successful death save (13). Cassian revived him with Healing Hands (6 HP, while using Azrith’s horn as a handhold to get up). Azrith delivered the final blow with a Chill Touch natural 20 crit—placing a ghostly hand on the last fighter’s chest, leaving a necrotic scar as the match was called. Source: 2026.06.02.
- The morning after the party’s long rest, Azrith was absent—he had risen before sunrise without informing anyone. His whereabouts during that time are unknown. Source: 2026.06.11.
Relationships
- Jevon: Found his box after Jevon was taken; helped rescue him from the Stone Sanctum.
- Gruvelda Duskbelt: His ghost-hunter pitch won her over and secured the party’s deal with her.
- Cassian, Aldrich, and Odine Dunmere: fellow members of the tourney team.